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AI Insights · Timothy · January 2022

Top 5 First Person Games in the UK: Q4 2021 Performance

Explore the performance of the top 5 First Person Games on a unified platform in the UK during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 First Person Games in the UK: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 First Person Games in the United Kingdom demonstrated varied performance metrics across downloads, revenue, and active users. Here’s an overview of their trends based on data from Sensor Tower.

Call of Duty®: Mobile showed a dynamic performance with weekly revenue starting at approximately $243K in late September and fluctuating to around $207K by the end of December. Downloads saw a notable increase, peaking at roughly 41.5K in the last week of December. Active users also displayed a positive trend, rising from around 408K at the start to about 448K by the end of the quarter.

Minecraft maintained a steady revenue stream, starting at approximately $146K and reaching up to $213K in the final week of December. Weekly downloads remained relatively stable, with a peak of about 13.4K in mid-December. Active users saw a gradual increase, peaking at approximately 1.25M in the week leading up to Christmas.

Fishing Clash: Sport Simulator experienced a varied revenue trend, starting at about $83K and ending the quarter at roughly $78K. Downloads fluctuated, with a peak of around 4.7K in late September but dropping significantly towards the end of the quarter. Active users showed a declining trend, starting at around 14.1K and decreasing to approximately 10.6K by the end of December.

Choices: Stories You Play had a relatively stable revenue, starting at $73.6K and ending at approximately $78.9K. Downloads saw a peak in the last week of December at about 7.4K. However, active users fluctuated, peaking at around 102K in early November and then stabilizing at around 75.6K by the end of the quarter.

Chapters: Interactive Stories displayed consistent revenue, peaking at approximately $87.2K in late December. Weekly downloads saw a significant increase towards the end of the quarter, reaching up to 7K in the last week of December. Active users showed a slight upward trend, starting at around 54.4K and ending at about 56.1K.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022